587-433-7050
Knockout
A collaborative student project - we were tasked with designing and building a game, as well as making a simple game engine for it (C++, OpenGL, Nvidia PhysX). We delivered a bumper car game where the player has to knock all AI opponents off the map that is continually shrinking.

Role
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C++ Engine & Gameplay Programmer, and Game Designer
Contribution
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Designed and implemented a simple renderer to support our game using C++ and OpenGL
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Assisted with PhysX integration
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Integrated an obj importer & set up mesh handling for the engine
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Set up and integrated a control scheme for the game
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Set up a rudimentary AI state machine for the opponents
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Tweaked systems and variables to achieve a more satisfying gameplay
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Helped integrate other people's code into the codebase and maintained the engine throughout the course of the project
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Applied basics of 3D math to build game systems
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Learned new concepts and skills (OpenGL, game systems) in parallel with ongoing work
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Co-designed game mechanics and co-wrote a design document for the game
Takeaways
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Gaining foundational understanding of how game engines work
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Gaining familiarity with OpenGL's rendering pipeline
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Significantly strenghtening my C++ skills
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Basics of Nvidia PhysX integration
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Getting game design experience in practice
