587-433-7050
Ride of Migration
A short story-focused game built for a graduate class. A team of space cowboy environmentalists ventures out into the galaxy to protect Astrids (space whales) from nefarious pirates and their attacks. The focus was on immersing the player in a captivating sci-fi story while offering compelling interactive sequences.

Role
-
Unreal Engine 5 Developer, Game Designer, and Environment Artist
Contribution (So Far)
-
Set up a compelling sci-fi backdrop using orbiting Nanite asteroids, a rotating planet, a skybox, and a Post-Process Volume
-
Implemented a stationary turret shooting mechanic
-
Collaborated with a multidisciplinary team on ideation and game design
-
Built both a Zero-G and a traditional FPS movement system for the player
-
Currently integrating a visible body and walking animations (Ready Player Me, Mixamo) using Animation Blendspaces and Blueprints
-
Following best practices in terms of combining C++ and Blueprint
-
Learning new skills and employing them in parallel with ongoing work
Future Plan
-
Implementing a custom turret UI
-
Adding an RPG-like dialogue interaction system for characters
-
Creating a shooting gallery sequence with AI opponent behavior (Behavior Trees, Blackboards)
Takeaways
-
Best practices on combining C++ and Blueprints
-
Building a turret sequence in UE5
-
Designing and implementing AI using BehaviorTrees and Blackboards
-
Unreal Engine 5 skills & concepts (Post-Process Volume, Fog, Atmosphere, Game State)
-
UE5 design patterns for a single player FPS experience


