587-433-7050
In Camera
A Master's Degree industry project that involved building specialized VFX for a virtual play staged by Vancouver's Realwheels Theatre. As part of a multidisciplinary team I built an Unreal Engine 5 application that supported the production of "In Camera" - a modern take on Jean Paul Sartre's No Exit satirizing the COVID-19 pandemic and its constant Zoom calls.

Role
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Lead Unreal Engine 5 Developer, Technical Artist, and Production Support
Contribution
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Used Unreal's tools to create a suite of visual effects (transformations, physics, projectile movement, collisions, triggers, etc.)
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Set up a control scheme for customized effect triggering
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Built an Unreal Engine 5 VFX pipeline for the effects to be triggered in the right way & order
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Used the Material Editor to create a bubble distortion effect
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Iterated on the pipeline based on changing requirements and anticipated use-cases
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Integrated additional (fluid) effects from a 3D artist on our team
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Collaborated in a multidisciplinary team to deliver a product to an industry client
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Managed and took ownership of the technical side of the project
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Coordinated with the production team and the director to align the application and the effects with the play's creative vision
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Learned new skills to remain responsive to project needs
Takeaways
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Acquiring further Unreal Engine skills & knowledge (Material Editor, green screen chroma keying, virtual cameras, 3D effects, using Quixel Bridge assets, etc.)
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Gaining insights into VFX creation and pipelines
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Leading the technical department as part of a multidisciplinary team
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Learning basics of video editing with DaVinci Resolve
Sorry, no content here, I'm not allowed to show stuff yet :-(. Check out the play's website in the meantime.